









Complete Edition Content:
Duration: 40hr of video in MP4 / WMV format with audio commentary in English
Complete Edition Chapters:
Description:
Are you thinking about career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, rendering and game art? This tutorial will help you understand and apply all aspects of creating high quality PBR game assets!
Learn the basics of Max, Modo`s meshfusion and Zbrush in the introduction chapters of this tutorial. Create ultra realistic, state of the art highpoly models in the blockout and highpoly modeling chapters. Learn how to create stunning looking renders of the highpoly asset in Keyshot and Photoshop.
Create a game ready, lowpoly mesh with an efficient UV layout. Learn how to bake your game asset using Xnormal.
Create PBR textures for your object using Quixels DDO and Photoshop. Learn how to create stunning looking renders of the final game asset for your portfolio in Marmoset Toolbag and Photoshop.
This course has it all and contains everything you need to know to become an expert game artist!
The following tutorials are included:
Software used:
3D Studio Max 2015, Modo, Zbrush, Keyshot, Photoshop, Xnormal, Quixel DDO, Marmoset Toolbag, various scripts and plugins.
Important:
Some of the scripts that I am using in 3D Studio Max like rappatools need to be bought separately if you want to use them. They are not needed to follow the basic principles of this course but will speed up your workflow.
Do not sell the included files and assets in any way and do not use the files or the final turretgun asset for commercial purposes. This tutorial is meant to be for a single user and is not meant to be shared. By purchasing the content you agree to these terms.
Instructor Biography:
Hi! I'm Simon - Senior Artist II at Blizzard Entertainment, currently working on Overwatch.
I started my career in video games at Crytek where I contributed to Crysis Wars, Crysis 2, Crysis 3 and Warface. After that, I joined Blizzard where I worked on Project Titan, Starcraft II: Legacy of the Void and Overwatch.
I`ve been working in the industry for over 14 years and enjoy creating tutorials where I share all my tips and techniques that I have picked up throughout the years. Let me help you to avoid making mistakes and let me give you the latest technique, workflow, and knowledge for game ready AAA 3D art creation. I`m looking forward to seeing you in the tutorial!
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