Blender Drone tutorial - Get it here:
https://gumroad.com/l/AzaOi
These are the final images for my new Blender Drone tutorial. In this course, I will teach you how to create a current-generation hard surface Drone model for videogames using Blender and Substance Painter.
I`ll walk you through the full pipeline for game art and you will be able to create your own models at the end of this course. You`ll learn how to model, unwrap, optimize, bake, texture, and render for games. I`m also teaching you how to create stunning-looking renders for your portfolio - a step that is crucial for attracting attention and finding a job in this industry.
I`m using a highly streamlined, boolean-based workflow in this course and I`m showing you how to use the bevel shader to quickly generate high-poly geometry. This approach is a huge timesaver and means that you don`t have to deal with complicated support loops or subdivision surfaces at all!
It`s taken me a lot of time to wrap this up so I can`t wait to see your version of the Drone!
The decals that I am using on the drone have been created by Andrian Luchian and are part of the course:
https://www.artstation.com/andrian_luchian